We can trade Cards for free, once a day, or we need a special item to trade with which we can get from the Season Pass, etc. I would like this Hero to have maybe 4000 - 5000 HP at Max Level 20! Since it doesn't do damage, and only enchants, a way to make it fair can be to give it more HP than all other cards! (But you can change this stuff if you want). Since this Hero doesn't do any damage and exclusively gives enchants to the other 7 teammates, it will have high HP to survive and perform its ability (if you guys agree, but you can change it up as you wish it fits). (It also can recast the same positive enchant on a Friendly Hero.) So it is a little luck-based, like Warlord, to get all 7 people enchanted before this Hero is defeated in battle.īut it can turn the battle around for a team if possible! It can be quite fun, like Warlord (which I love and use as my main, favorite teammate right now!) If the Hero enchants, lets say Paladin, with Poison, the Hero has a random chance to enchant Paladin again with Poison or another negative effect, if possible. When it's the friendly team's turn, the Hero goes into its regular form and performs the enchant ability at random, and at a random target. When it is the enemy team's turn, this Hero goes into a form like Phoenix or Skeleton. This Hero will not be able to do any type of damage during battles. At the beginning of a friendly round, this Hero will enchant one random Hero that is in the Arena (it can be a friendly or enemy hero), EXCLUDING itself, and giving a random enchant each round!įor friendly heroes, they can either get attack boost, defense boost, or other positive enchant.įor enemy heroes, they get either poison, damage reduction, extra damage taken, or other negative enchant. Plus, since Orc's Club spins 360 degrees, it should be hitting every enemy around it, including the initial enemy he hit first, or else it looks un-realistic.ġ - heals lowest Friendly Hero at the end of each round (opposite of Druid's ability)Ģ - hits the enemy Hero with the lowest HP at the end of each round (deals lesser damage than Druid because its hitting the LOWEST HP enemy hero, while Druid hits the highest HP hero).ģ - this hero is very unique! It will be acting as a support type the entire way. I want Orc to do his ability damage and base damage on the first enemy because it is more balanced for the Orc. If Orc just hits one enemy (there are no surrounding enemies), then he does his base damage like regular. In other words, when Orc attacks an enemy, he does his base damage AND his ability damage on the same target, when near enemies, and he does his ability damage to surrounding enemies (same as before). I know how to use Orc, but can you make him a little better by making his ability hit the initial target? This idea below is from the Smashing Four Wiki Fandom (in the Orc section comments): But we can also add things to make the ideas better!Īlso, I think that when making our idea, we should put u/SmashingFour so they can easily check the idea we want to implement into the game.Ĭomments, opinions, and other posts should NOT have the Smashing Four Mention unless it's something important they should see of the post you made. Make sure to read the existing ideas before posting yours, because other players might have the same idea(s) as you. I'll put some ideas that I have first, and you all can put your ideas here as well! This increase is also going to be weighted slightly heavier towards Rare and Epic cards so you'll be seeing more of them around!Īs mentioned above.Here, we should put ideas for Smashing Four so that they can implement them into the game, if they are good. This means you'll gain more cards and gold, further increasing the ability to upgrade your heroes quicker. Secondly, we've also looked at the entire economy of the game and are increasing the rewards by around 40%. This will give you a sweet boost towards your next level straight away! Therefore expect to see whatever you spent, minus the new amounts, returned to you. As it's now cheaper to level up your heroes we want to ensure that you guys who have already upgraded aren't worse off, because that's not cool. This is going to be the difference between the old system for upgrading and the new one. There are a couple of ways this is going to affect everyone positively, no matter what level your heroes are.įirst up you can expect to see a bunch of cards and gold making their way into your accounts.
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